After the glass shatters
The public record describes two recoveries: checkpoints, which are free and unnamed, and Unlimited Rewinds, a 599 Robux pass that says it rewinds both players to just before the break. No checkpoint map is published, so this page does not invent one.

Side by side
| Question | Checkpoints | Unlimited Rewinds |
|---|---|---|
| What you pay | Nothing. It is part of the free experience. | 599 Robux. For sale: yes. |
| Words on the record | “CHECKPOINTS no need to restart from the beginning.” | Rewind forever. Every time the glass breaks, rewind yourself and your partner to just before it happened — instantly and with no additional purchase. Unlimited uses. Your partner rewinds with you too. |
| Who it covers | The listing does not say a partner must pay a second time for checkpoints. | “Your partner rewinds with you too.” |
| How often | Not stated. | “Every time the glass breaks” and “Unlimited uses.” “No additional purchase.” |
| Speed | Not stated. | “Instantly.” No number of seconds is given. |
| Identifier | None. | Pass 1982018444. Product 3713038228. Icon asset 107403195515121. |
| Created | Not published separately from the experience. | 2026-09-15T16:16:47.234Z |
| Updated | The experience description is inside the games payload. | 2026-09-30T14:06:41.642Z |
| Replaces the other? | Not discussed. | The pass text does not say checkpoints stop working. |
What “no restart” does and does not promise
The checkpoint line is one clause. It says a shatter does not force a return to the beginning. It does not say how many saves exist, whether a save is a hard hat, a statue, or a floor of the tower, or whether both players must touch the same object. The statue thumbnail is easy to over-read. It is an approved promo image. It is not labeled as checkpoint 1 in the media API, whose alt text for this asset is empty.
If you need the climb itself, start with how to play. The listing’s prevention advice is still coordination, tilting, and hammers. Checkpoints are the recovery after that fails.
What the pass text actually commits to
Rewind forever. Every time the glass breaks, rewind yourself and your partner to just before it happened — instantly and with no additional purchase. Unlimited uses. Your partner rewinds with you too.
Read as store copy, that paragraph commits to four things: a rewind on every break, both the buyer and the partner, an instant rewind, and unlimited uses without a second purchase. It does not commit to a distance in studs, a time in seconds, or a refund rule. The universe game-pass list and the product-info endpoint both returned 599 Robux (product-info PriceInRobux 599).
On 21 September 2026 this guide reported 799 Robux for pass 1982018444 and attributed that number to the product API. The 19 October 2026, 13:38 UTC responses show 599, and the pass updated field is 2026-09-30T14:06:41.642Z. This page does not turn that updated timestamp into a story about which day the price changed. It reports the two figures and the timestamp. Buy only from the Roblox purchase button, which is the price you are charged.
The pass was created 2026-09-15T16:16:47.234Z, after the experience itself. Creator on the pass payload: Ritronics Studios, group 774362029. The full identifier table is on Unlimited Rewinds.
Choosing from the published terms
Checkpoints are the recovery the listing includes at no Robux price. Unlimited Rewinds is optional and, at this retrieval, costs 599 Robux for unlimited shared rewinds as worded above. Nothing in either text says you must buy the pass to finish, and nothing names a group reward that replaces either option. Codes, if they existed, are tracked separately and currently are not a third recovery. See codes.